Showing posts with label top. Show all posts
Showing posts with label top. Show all posts

Tuesday, March 25, 2014

Basic PPC Advertising Reports Analysis - Dimension and Segmentation

The Top 5 Most Important Segments and Dimensions to Optimize Your Google Adwords Campaign


So, you've set up your first PPC campaign in Google Adwords, and have been A/B testing different keywords with varied results, settled on a set that seems to be working, and are now looking for new ways of optimizing your ROI from PPC.


No one can argue with the fact that keyword optimization is a must to successfully manage a campaign. But we also believe that if this is all you look at, you’re only scratching the surface of your potential.
When we analyze the performance of a PPC campaign, we must look at the data in a number of different ways to determine the real pain points and opportunities within a campaign. Below are a few reports we suggest you look at the next time you’re optimizing a PPC Search campaign in Google AdWords:

Device


You can find this report on the main ‘Campaign’ tab, under the ‘Segment’ drop down. This report is going to show you how your campaign is performing on Laptops & Desktops vs Mobile Devices vs Tablets with Full Browsers.

If your campaign isn’t performing on mobile devices you may want to consider adjusting your mobile bid modifiers to limit exposure and have your mobile site checked for errors.

Day of Week


You can find this report on the ‘Dimensions’ tab, under the ‘View:’ drop down. This report is going to show you how your campaign performs on the various days of the week. Depending on your type of business, you might perform better on certain days than others.

If your campaign isn’t performing as well on certain days of the week, go into your campaign settings and adjust your day parting strategy to limit exposure on those days.

Hour of the Day


You can find this report on the ‘Dimensions’ tab, under the ‘View:’ drop down. Similar to the Day of Week report above, this report is going to show you how your campaign performs during certain hours of the day.

For most outside of local late night brick and mortar establishments, the hours of midnight to 4am are generally unproductive. If your campaign isn’t performing during certain hours of the day, go into your campaign settings and adjust your day parting strategy to limit exposure on those hours.

Network 


You can find this report on the main ‘Campaign’ tab, under the ‘Segment’ drop down. This report is going to show you how your campaign is performing on Google.com vs Google’s Network of Search Partners, like AOL. If your campaign isn’t performing as well on Google’s Network, go into your campaign settings and exclude Google Search Partners.

Geographic 


You can find this report on the ‘Dimensions’ tab, under the ‘View:’ drop down. This report is going to show you how your campaign performs in various geographic locations.


  • If you are a local business, you might want to only show your ads within a strict geographic region. 
  • If you are a nationwide or international business, you might find you perform better in certain regions and less so in others. 
  • If either of the above circumstances are happening, go into your campaign settings and adjust your targeted location settings. 


Depending on your situation, you may need to add or exclude certain regions.



At the end of the day, when it comes to Pay Per Click, it’s our belief that you always want to focus your energy – and your money – in the areas of the campaign that have the greatest promise of generating a return. If you invest the time to analyze and optimize each of the above aspects of your campaign, we’d say you’re on the right path. Just remember to check on those keywords every now and then.

Tuesday, December 17, 2013

How to Market Your Way to a Top 25 Paid Mobile App Game

A Case Study of Piston Game's iOS Success on the Apple Store


Here is a post from Reddit User and Piston Games member brainsolid explaining their success of their iOS game Gemibears. It is an excellent list of marketing advice that distills months and years of experience into a bite-sized piece and the thoughts applied here can be extended to any App, not limited to games.

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We here in Piston Games just launched Gemibears for iOS and after few days break through to top paid 25 overall in US.

http://itunes.apple.com/us/app/gemibears/id471855200?mt=8

This was really hard and interesting, so I would like to share with you our experience. There are 10 steps to get top paid 25 overall in US:


1) Make a great game and prepare great marketing



You need to spend on marketing as many time as you spend on development. Bad app can be pulled to top by great marketing, but when your campaign will end — app will be dramatically dropped down. This is what you see every day in top free charts with lot of farms that makes rocket jump because of great marketing and falling to nowhere another day. So you must make great game.


2) Test your gameplay



But game must be great not just for you — because what you make is already great, otherwise you wouldn't do it, right? Every developer just love his game because it's like a child and sometimes you just not strict enough to your child. So test your game a lot — give it to your friends or even strangers. And don't ask anything — just look at their reactions and make conclusions about mistakes and advances.


3) Catch all bugs



 Test game on different devices and firmwares. The worst thing you can have is a great game with bad review, because of some bug. Don't release unfinished product. And have some support page, like getsatisfaction, so people will tell your about bugs not by App Store reviews, but on your support page.

And if you miss some bug — use expedited review. You can use it once a year, but it really helpful — about one day and update with fixes will be on App Store.


4) Don't make lite version



It's boring and player will have to pass through same levels in full version if he buy it. But you need free version for players who would like to try your game! So make something special — we call it Gemibears Mini. It's free prequel for Gemibears, it have completely different planets, levels and additional game mode — all these features are original and don't appear in paid version. Same way was made Trainyard Express and Hambo Begins. Different content for free is a best way to show your game and have positive response from players, because you don't cut anything from the game — you add something new to it.

Remember that your paid and free (not light!) versions — are separate products. Free will help you with promotion of paid, but you need to promote free somehow. So plan your marketing for both free and paid versions.


5) Cross promo and ad



Make cross promo with other cool games. Gemibears have promo screens, buttons and so on in different games from our friends. This is not about money, more about your connections. Send email with cross-promo proposition to games you like, or even travel to another city for meeting with their developers. Because support from other great games will give you lot of downloads.

Connect all your previous games by some cross-promo module. You can make in house solution or use something like chartboost — but 3rd party solutions are not flexible at all.
Use paid ad — but use it carefully. Buy iOS ad ONLY. No web, no magazines, videos or anything else outside device. You can buy installs for free app in chartboost or buy ad spot directly in Backflip, EA or Zynga games using Burstly, but be careful planning your budget.


6) Make something that will generate new users from inside of your game



We have twitter community in Gemibears and Facebook connect in Gemibears Mini. Both give an option to attract new players, because community is always great idea and attract new people, and by connecting your friends to the game you can gain additional content.


7) Make all marketing efforts in one day



Don't spread it for month or even week. We release Gemibears few days before all marketing and have no downloads at all. But after using all marketing that we prepare in just 3 days — top 25 occupied!


8) Icon, screenshots and trailer



You need a genius icon. Most of people make decision about buying or not your game just by looking at it icon. We make about 26 different variants of Gemibears icon before we considered it good enough. Great, to be honest.
Other really important part — App Store screenshots. Actually, they aren't just screenshots — they are banners. Most of people don't read description, so take each screen and tell about key game features on it. Be brief and persuasive. Not "unique gameplay", but "match-2" — this is truly unique!
Official trailer. If you don't make it — some youtube teen will record video from shaking hands and all people will see the game as it looks at this video.

9) After release buzz


Don't underestimate any additional free buzz that you can make. Register your game in Facebook App Center if you have any fb functionality. Submit your icon (it's must be great, do you remember?) to iOS icon gallery sites. Make TouchArcade forum post — in upcoming section before release, in discussions right after or even make some contest!

Don't expect Apple feature on App Store. You can't control featuring process, so concentrate on making great game and marketing.

Don't expect Press will admire your game for first time, even if you have a great game. Press and blogger like success stories, so you will have press after success, not before it.

But you have to write to everyone. Make not just text letter, but some custom html template or at least image banner for header of the letter. This way we have TUAW game of the week for our previous The Screetch game. They ignore our text letter with promocode, so we make nice-looking picture, send a latter again and — it works!

10) Write useful post on Reddit!



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The thing I find the most interesting is that they spend a large chunk on advertising in one big go in a highly targeted way - bid to spend as much as fast as possible in a short period of time dedicated to users on Apple iOS mobile devices - a PPC approach that embraces the fleeting popularity of mobile games. Brilliant.